AddCSLuaFile('custom.lua')

registerFunction("jumpPower", "e:n", "", function(self,args)
	local op1, op2 = args[2], args[3]
	local rv1, rv2 = op1[1](self, op1), op2[1](self, op2)
	if (!rv1:IsPlayer()) then return end
	if (!isOwner(self, rv1)) then return end
	rv1:SetJumpPower(rv2)
end)